Maker Simulator

Fix it, build it, sell it.

The electronics simulator where you learn by fixing and get rich by making.

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What you do all day

The workbench in Maker Simulator: a laptop, an Arduino wired to a breadboard, and a multimeter reading 4.48 volts.

Real circuits

Every circuit really works

Under every gadget is a real circuit simulation and a real microcontroller running real code. Nothing is scripted to break. If it works on this bench, it works on a real one.

A cozy desk by the window at dusk: tools on a pegboard, a lamp over a cutting mat, a radio, a soldering station and a parts drawer.

Repair jobs

Fix your neighbors' gadgets

A remote that works "sometimes". A toy robot that only spins left. Open them up, probe them, solder, and reflash the code.

An apartment workshop at dusk with a claw machine, a small desk and the city lights outside the window.

Your own products

Build it, sell it

Design your own gadgets, order the parts and build them. A cleaner design costs less to make, so good engineering pays.

The penthouse: a tall window over the whole city at night, with a sofa and a floor lamp.

Move up

From a tiny apartment to the top floor

Start in a small ground floor studio that looks at a brick wall. Profits move you up the building, floor by floor, to the penthouse with the city far below.

Coming to Steam

For PC. Join the waitlist and we'll email you the day it launches.

Join the waitlist